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By Christopher Cruz. At his core, Indiana Jones is a character of conflicting traits. But to play to that dichotomy is a tightrope walk: lean too far one way and Indy becomes boring, either as too normal or a superhero. With that, it makes sense that any attempt at making the definitive Indiana Jones came comes with the same challenges of balancing all the disparate parts that make the character and franchise interesting.
Indiana Jones and the Great Circle is, at times, a stellar video game. When those two pieces meet, it easily clears the bar for the best game in the franchise and one of the most ambitiously designed games of the year.
Developed by MachineGames and published by Bethesda Softworks, The Great Circle is that last big Xbox title of , and with it comes an avalanche of expectations. On a more macro level, the game is also the fourth major title published by Bethesda for Xbox after being acquired by Microsoft in Redfall managed to fall flat across the board.
This game kind of needs to be good. With those modern revivals under their belt, and team members who previously worked on games like the supernatural comic book adaptation The Darkness and The Chronicles of Riddick: Escape from Butcher Bay โ widely considered to be one of the best licensed games of all time โ the pedigree of the creative team is unquestionable.
Like their previous games, Indiana Jones and the Great Circle is a first-person action-adventure game, although it occasionally swaps to a third-person experience for sequences like climbing and swinging.