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After 11 years away, the college football game is coming back this July, and the people who make the game emphasized that this game is for all of FBS college football. Playing the game makes that very clear. I have periodically played the recent Madden games and consulted with my gaming friends on their feelings and concerns about modern gameplay coming into this.
To cut to the chase and get to what they and everyone else really want to know: Playing College Football 25 was very fun. A few bugs popped up during games, which we flagged for developers. The College Football 25 event included a three-hour period for gameplay and interviews, so I played about two hours of game action on the PS5.
It has been replaced by a generic rock theme that sounds somewhat familiar. So that was a disappointment. But the feeling quickly dissipated when I began playing the actual game. The blocking AI is really well done, and players are rewarded for hitting the hole. The game has new physics-based tackling, based on where and how hard a hit is made, that looks much more realistic than Madden Breaking tackles or falling forward through them becomes more likely if you follow blockers correctly.
The flip side is that playing defense is tougher. For advanced players, the right joystick helps you switch between defensive players more quickly, which helps in the secondary and in some situations where close control of two players is necessary.
This is where the new Wear and Tear system comes into play. Not all hits are equal, but if a player is taking big hits, certain body parts on a model will turn orange and then red on the play screen to indicate his increased chance of injury.