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The fact that Firewalk was founded by former Destiny developers only had me further worried that Concord would be a similar bloated and grind-heavy experience. For example, Teo is an elite soldier whose mid-range, thermal scope-equipped assault rifle, backup sidearm and frag and smoke grenades are meant to cater to the everyday FPS player. As for me? Meanwhile, some of the other characters reveal a more intriguingly creative side of Concord. Jabali, meanwhile, is sort of a jack-of-all-trades in that he can dish out damage with a seeker rifle to gather pulse energy that he has to decide on the fly to use either to heal allies or increase damage output.
But perhaps the most unique Freegunner was 1-Off, a sentient cleaning robot who can create air barriers to block projectiles or even suck them up with a vacuum and then, when his pack is full, throw his garbage bag to cause a shockwave-inducing explosion. I wish there were a few more quirky and unorthodox characters like the aforementioned DaVeers and 1-Off or even Haymar, a brooding Mystic who can shoot explosive crossbow bolts, hurl fireballs and glide. Seeing such a supernatural kit does make my boy Lennox look a bit plain in comparison.
On the whole, though, this seems like a pretty diverse lineup so far, even with six more characters waiting in the wings. Gliding up to a higher walkway with Haymar to engulf a lower platform in flames felt especially satisfying.
Characters also have uniquely rewarding passive abilities that trigger during certain circumstances, like Lennox automatically reloading between cooldown-restricted dodges. There are modes that I love more than other modes β respawn modes are my favourite. Besides helping you prepare for different matches, Concord gives each character in a crew a bonus, depending on the configuration.
For instance, a Tactician will provide the crew with increased reload speed, while a Warden will throw in improved weapon range, with each unique perk stacking. It almost feels like a risk-reward element, as more casual players like me who want to main one or two characters Lennox and Haymar, in my case can do that and just focus on building them out through Variants, while hardcore players can challenge themselves by using a wider variety of characters, which requires more dexterity but could yield more benefits.